Creating Personas
User Interface Engineering - Perfecting Your Personas
- “A persona is a user archetype you can use to help guide decisions about product features, navigation, interactions, and even visual design.”
- personas are based on ethnographic interviews with real people
- when creating a persona (usually captured as a 1-2 page document), describe the following:
- behaviour patterns
- goals
- skills
- attitudes
- environment
- adding a few fictional details makes the persona more lifelike
- things to keep in mind when designing your personas:
- personas represent behavior patterns, not job descriptions
- don’t create too many of them – just enough to illustrate key goals and behaviour patterns
- your marketing and sales targets may not be your design targets
- each persona should have three or four important goals that help focus the design
- tasks are not goals; tasks are a means to accomplish goals
- personas must be specific to the design problem
See also:
- New Thinking - Key steps in creating your reader persona
- New Thinking - Is this you? (Reader persona design: an example)
And, taking more of a marketing POV:
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